MultiAgentDecisionProcess
AgentTOIFullyObservableSynced Class Referenceabstract

AgentTOIFullyObservableSynced represents an agent that receives the true state, the joint observation and also the reward signal. More...

#include <AgentTOIFullyObservableSynced.h>

Inheritance diagram for AgentTOIFullyObservableSynced:
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Public Member Functions

virtual Index Act (const std::vector< Index > &sIs, const std::vector< Index > &oIs, double reward)=0
 
 AgentTOIFullyObservableSynced (const PlanningUnitDecPOMDPDiscrete *pu, Index id)
 (default) Constructor More...
 
 AgentTOIFullyObservableSynced (const AgentTOIFullyObservableSynced &a)
 Copy constructor. More...
 
virtual void Sync (const std::vector< Index > &sIs, const std::vector< Index > &oIs, double reward)=0
 
virtual ~AgentTOIFullyObservableSynced ()
 Destructor. More...
 
- Public Member Functions inherited from AgentDecPOMDPDiscrete
 AgentDecPOMDPDiscrete (const PlanningUnitDecPOMDPDiscrete *pu, Index id)
 (default) Constructor More...
 
 AgentDecPOMDPDiscrete (const AgentDecPOMDPDiscrete &a)
 Copy constructor. More...
 
const
PlanningUnitDecPOMDPDiscrete
GetPU () const
 
- Public Member Functions inherited from SimulationAgent
virtual Index GetIndex () const
 Retrieves the index of this agent. More...
 
virtual bool GetVerbose () const
 If true, the agent will report more. More...
 
void Print () const
 Print out some information about this agent. More...
 
virtual void ResetEpisode ()=0
 Will be called before an episode, to reinitialize the agent. More...
 
virtual void SetIndex (Index id)
 Sets the index of this agent. More...
 
virtual void SetVerbose (bool verbose)
 Set whether this agent should be verbose. More...
 
 SimulationAgent (Index id, bool verbose=false)
 (default) Constructor More...
 
virtual std::string SoftPrint () const
 Return some information about this agent. More...
 
virtual ~SimulationAgent ()
 Destructor. More...
 

Detailed Description

AgentTOIFullyObservableSynced represents an agent that receives the true state, the joint observation and also the reward signal.

Additionally, before acting, each agent's Sync() method gets called.

Constructor & Destructor Documentation

AgentTOIFullyObservableSynced::AgentTOIFullyObservableSynced ( const PlanningUnitDecPOMDPDiscrete pu,
Index  id 
)
inline

(default) Constructor

AgentTOIFullyObservableSynced::AgentTOIFullyObservableSynced ( const AgentTOIFullyObservableSynced a)
inline

Copy constructor.

virtual AgentTOIFullyObservableSynced::~AgentTOIFullyObservableSynced ( )
inlinevirtual

Destructor.

Member Function Documentation

virtual Index AgentTOIFullyObservableSynced::Act ( const std::vector< Index > &  sIs,
const std::vector< Index > &  oIs,
double  reward 
)
pure virtual
virtual void AgentTOIFullyObservableSynced::Sync ( const std::vector< Index > &  sIs,
const std::vector< Index > &  oIs,
double  reward 
)
pure virtual