AgentTOIFullyObservableSyncedSpecialReward represents an AgentTOIFullyObservableSynced.
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#include <AgentTOIFullyObservableSyncedSpecialReward.h>
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| AgentTOIFullyObservableSyncedSpecialReward (const PlanningUnitDecPOMDPDiscrete *pu, Index id) |
| (default) Constructor More...
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| AgentTOIFullyObservableSyncedSpecialReward (const AgentTOIFullyObservableSyncedSpecialReward &a) |
| Copy constructor. More...
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virtual double | GetSpecialReward ()=0 |
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| ~AgentTOIFullyObservableSyncedSpecialReward () |
| Destructor. More...
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virtual Index | Act (const std::vector< Index > &sIs, const std::vector< Index > &oIs, double reward)=0 |
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| AgentTOIFullyObservableSynced (const PlanningUnitDecPOMDPDiscrete *pu, Index id) |
| (default) Constructor More...
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| AgentTOIFullyObservableSynced (const AgentTOIFullyObservableSynced &a) |
| Copy constructor. More...
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virtual void | Sync (const std::vector< Index > &sIs, const std::vector< Index > &oIs, double reward)=0 |
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virtual | ~AgentTOIFullyObservableSynced () |
| Destructor. More...
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| AgentDecPOMDPDiscrete (const PlanningUnitDecPOMDPDiscrete *pu, Index id) |
| (default) Constructor More...
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| AgentDecPOMDPDiscrete (const AgentDecPOMDPDiscrete &a) |
| Copy constructor. More...
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const
PlanningUnitDecPOMDPDiscrete * | GetPU () const |
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virtual Index | GetIndex () const |
| Retrieves the index of this agent. More...
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virtual bool | GetVerbose () const |
| If true, the agent will report more. More...
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void | Print () const |
| Print out some information about this agent. More...
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virtual void | ResetEpisode ()=0 |
| Will be called before an episode, to reinitialize the agent. More...
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virtual void | SetIndex (Index id) |
| Sets the index of this agent. More...
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virtual void | SetVerbose (bool verbose) |
| Set whether this agent should be verbose. More...
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| SimulationAgent (Index id, bool verbose=false) |
| (default) Constructor More...
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virtual std::string | SoftPrint () const |
| Return some information about this agent. More...
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virtual | ~SimulationAgent () |
| Destructor. More...
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AgentTOIFullyObservableSyncedSpecialReward represents an AgentTOIFullyObservableSynced.
After acting, each agent's GetSpecialReward() method gets called, and those reward are incorporated in the overall reward.
AgentTOIFullyObservableSyncedSpecialReward::~AgentTOIFullyObservableSyncedSpecialReward |
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virtual double AgentTOIFullyObservableSyncedSpecialReward::GetSpecialReward |
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pure virtual |